Card House:The First Hand


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Introduction

When there is a cemented house on the floor, you may add further cards or sets of cards of equal value. One of the cards you add must come from your hand. Any of the above methods for cementing a house may be used. Example: on the floor is a cemented house, a loose 6 and a loose 3. You may play an ace, combining it with the 6 and the 3 to make 10 and adding these cards to the house. Note that if the house belongs to an opponent you can only add to it if you also retain a card equal to the value of the house in your hand.

By adding to it you become the second owner, responsible for holding a card of equal value to the house until it is picked up. However, if your partner is already an owner, you can add to the house without becoming an owner. Example: if your partner owns a cemented queen house and you hold one queen, you may add it to the house at your turn. It is sometimes possible to create a cemented house in a single turn, where there was no house of that value on the floor before.

In order to score points, it is necessary to pick up capture cards. The purpose of building houses is to create piles of cards that can be picked up together, and to make it more difficult for the opponents to pick up these cards. When picking up, the player places the card being played face up on the floor, and then gathers up this card together with all the captured cards and adds them to the face down stack of cards captured by his team.

Any single loose card can be picked up captured by playing a card of equal value.

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Both cards are added to the team's stack of captured cards. Example: on the table is a loose 5 of spades. A player plays a 5 from hand to the floor, picks up both fives and stores them as captured cards. A set of loose cards can be picked up by playing a card equal to the sum of their values. Example: on the floor is a loose 3 and a loose 4. You can play a 7 to pick up the 3 and 4, and add these three cards to your captures.

Any house can be picked up by playing a card of equal value. Example: if there is a house on the table, you can play a queen and pick up the house. You take the queen that you played and all the cards of the house and stack them with your team's captured cards. If there is more than item on the floor that matches the card you played, you pick up all of them: single cards, sets of cards and possibly a house.

For example:. Note that when you pick up several sets of cards, those sets cannot overlap.

Example: you find on the floor the cards 2, 3, 5, 6. You have to leave either the 5 or the 2 and 3 on the floor. Note that a house can only be picked up by a card of equal value, not as part of a set. Example: on the floor is a 9-house and a 3. If you play a queen you cannot pick up the 9-house and the 3.

Your queen would remain on the floor. If a card is played and not used as part of a house, the player must pick up any cards that can be picked up. It is not possible to leave on the floor any loose card, set of loose cards or house that matches the value of the played card. First example: the player to dealer's right is dealt 7, 8, 8, J, so must bid On the floor is 2 of spades, 9 of spades, J, K.


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Having bid 11, the player must play the jack, and must pick up the 2, 9 and jack with this card. Unfortunately this risks a sweep see below if the next player has a king. But the first player is not allowed to pick up just the 2 and the 9 with the played jack, leaving the jack and king on the table. Nor is it possible simply to throw the jack and leave all five cards on the table as loose cards. Second example: on the floor is a jack-house and some loose cards: 2, 4, 6, 9. If you play a jack to pick up the jack-house, you must at the same time pick up the 2 and the 9, leaving the 4 and the 6.

Again this risks a sweep by the next player, but you are not allowed just to take the jack-house and leave the 9 and 2 on the floor with the 4 and 6. When picking up cards you must take all the cards that are captured by the card that you played. When it is your turn you must play one card from your hand. Normally you try to establish or add to a house or to pick up cards. But if the card you play is not used in a house and does not match any loose card, set of loose cards or house on the floor, it simply remains on the floor as a new loose card, which can be used or picked up by subsequent players.

A sweep or seep occurs when a player picks up all the remaining cards on the floor in one go. Normally, the player's team is awarded a bonus of 50 points for a sweep, but there are two exceptions. When a sweep is made, the card used to make the sweep is normally stored face up in the team's pile of captured cards, as a means of remembering when adding up the scores how many sweeps have been made. A sweep in the middle of a game is particularly dangerous. The next player has to throw a loose card, and if the following player can match it, that is another sweep for the same team.

If this pattern continues, the team making the sweep will probably win the baazi on that deal. The play ends when everyone has played all the cards in their hands.

How to Count Cards (and Bring Down the House)

At this point all houses must have been picked up, because of the rule that house owners must keep a matching card in their hand. These matching cards eventually have to be played to pick up the houses.

Card House

However, there may be loose cards remaining on the floor. In this case, any remaining loose cards are picked up by whichever team was the last to pick up cards from the floor. Each team counts its points for cards all spades, all aces and the ten of diamonds - see above and adds the bonuses for any sweeps.

Provided that each team has scored at least 9 points, the difference between the scores of the two teams is then calculated. The differences in successive deals are accumulated to give a running total of the score difference between the teams. If the winning team achieves a difference of or more between the scores, they win one Baazi one game and the difference is reset to zero. If in any deal a team scores fewer than 9 points, then that team immediately loses a baazi , irrespective of the previous score and whether or not they were winning or losing at the start of that deal, and the scores are reset to zero.

North deals first and the North-South team win with a difference of So West deals next and North-South win again with a difference of North-South now have a lead of 56 and West deals again. East-West win with a difference of 42, so the running total is now 14, with North-South still winning, so West deals yet again. East-West win again with a difference of 66 so now East-West are in the lead with a running total of 52 and the deal passes to South. East-West win again with a difference of 54 and so win a baazi, since the cumulative difference is now The score is reset to zero and the deal passes to North.

Second example: North-South are leading by 10 and East deals. East-West wins with a difference of having made two sweeps , so East-West win the baazi since they have a lead of Since East-West took the lead the deal would normally pass to North, but because of the baazi, the next dealer will be North's partner South. Third example.

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North-South are leading by 99 points, and East deals to North. In this deal North-South manage to score only 5 points East-West have The scores are reset to zero and it is South's turn to deal to East. Two players can play Seep, in a slightly modified form. Four hands are still dealt, two hands to the players and two hands that are stored face down until needed. Play proceeds as normal until both players have played their first 12 cards. Any remaining loose cards on the floor are not picked up, but remain in place for the second part of the game: each player picks up one of the face-down hands and play continues using those cards.

Since the players are forced to pick up any houses before the second hands come into play, the transition from the first part to the second leaves the two-player game particularly vulnerable to sweeps. Some play with a rule that there can only be two houses on the floor at any one time. Normally one would prefer not to create a third house, as this creates too many options for the opponents, but in this version it is actually illegal to do so.

Once there are two houses, any player who cannot or does not wish to play a card in either of those houses has no option but to throw a card and pick up what it can take or just leave it as a loose card. The Sweep page by Karan Juneja , which was used as a starting point for this description, gives the 10 of diamonds a score of only 2 points instead of 6, and awards 4 points to the team that take the majority of cards more than 26 , so that the total is still Also there is no mention of a different score for a sweep with the first play - presumably in this version a sweep at the beginning scores 50, the same as a sweep later in the game.

From the discussion appended to that page, it seems that some players allow a house to be broken using a loose card from the floor, provided that it is at the same time cemented with a card from the player's hand - for example if there is an uncemented jack-house and a loose 2 on the floor, a player who holds two kings can play one of them and combine it with the jack-house and the 2 to make a cemented king-house. This play would not be allowed in the version described on this page. It is played in the Punjab, both in India and in Pakistan.

House Rules

There are only seven scoring cards:. In addition, the team that captures more cards scores 4 points, so that the total value of the cards is 30 points. The deal bidding, play and building, cementing and breaking of houses are the same as in the point game above, except that after dealing the first four cards to the the first player and the table, the dealer must check the table cards without showing them to the other players to ensure that they do not contain the 10 or the 9. If either of those cards is present, the first player's cards and the table cards are taken back, the whole pack is shuffled and cut again and the deal is restarted.

The score for a sweep is equal to the capture value of the card played - for example if you used a jack to take all the cards from the table you would score 11 points for the sweep. The score is the same for a sweep made with the first card played. According to an anonymous contributor to Wikipedia, this game normally ends when one team has a lead of 30 points over the other, though the players may agree to play to a different target score of their choice. The 9-point minimum requirement to avoid an immediate loss in the point game does not apply in the point game. Instead, if one team manages to acquire all the 30 card points in one game, this is known as a 'Satthi', which is worth 60 points and is considered a demonstration of skill and prowess.

I am not sure about the target score for a game, but I guess that it must be less than Perhaps you win a game by being at least 30 points ahead of the opponents.

Card House:The First Hand Card House:The First Hand
Card House:The First Hand Card House:The First Hand
Card House:The First Hand Card House:The First Hand
Card House:The First Hand Card House:The First Hand
Card House:The First Hand Card House:The First Hand
Card House:The First Hand Card House:The First Hand
Card House:The First Hand Card House:The First Hand

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